![]() ![]() ![]() It's still recommended to have more Hack skill to complete a hack but this is helpful if you run a particular class build that deviates from using a higher Hack skill (you're eventually required at least Hack 1 late in the game. A successful hack of either one of these will nail you at least 500 seconds of Alarm Timeout no matter your Cyber Afffinity stat level. Best stick with the good old pistol/assault rifle and shotgun as they are all versatile and useful troughout the game (the Ass Rifle is a beast when modified and you have. The (Deck 7) Rickenbacher contains two super security computers that will not trip the alarm if you fail an ICE node (failing a hack while the alarm is timed out will still turn it back on however). Energy weapons and certain 'exotic' weapons are only useful against specific targets (and there are 2 exotic weapons that default to harm the user, which is just retarded). Nothing a simple quickload or Repair skill can't fix right? Notice I said "higher" chance, and not guaranteed success. This seems to signify a higher chance of succeeding a hack attempt should a row of 3 be completed. I think everything listed here is just placebo until information suggest otherwise.Įver wondered what the difference was between a blue line connection and a gold line connection? ![]()
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